![]() ![]() God then took song magic away from the people. ![]() This song magic brought prosperity to the world, but in turn, this prosperity also brought problems and war to the world. Stella Glow takes place in a world with song-driven magic. other activities, such as buying equipment and "orbs" for characters, do not cost action points. Partaking in these activities costs "action points", and players only have access to three action points to spend during each "Free Time" session. Players also have access to "Free Time", which they have use to speak to characters, partake in jobs in order to earn money, enhance the skills of witches via "tuning", or search the city for items. The player must enter a witch and defeat a boss creature inside. Before a witch's song magic can be used, it must first be unlocked by the player. Witch characters possess "song magic", which they use in combat. The battle grid possesses varied elevations and is presented from a top-down isometric perspective. Like Imageepoch's earlier game series Luminous Arc, Stella Gow is tactical role-playing game where the player moves characters under his or her control on a grid and fight against an opposing team of characters or creatures. The game features character designs by Ideolo and Masato Shako, music created by Yasunori Mitsuda and Shunsuke Tsuchiya, and the voices and singing talents of Konomi Suzuki, Yukari Tamura, among others. It was published in Japan by Sega, in North America by Atlus, and it will be released in Europe by Nippon Ichi Software. It is the last game Imageepoch finished development on. Don’t expect a whole lot of depth and customization though (stats are applied instantly, and equipment management isn’t all that difficult, even accounting for the materia-like socket system).Stella Glow ( ステラグロウ) is a tactical role-playing game for the Nintendo 3DS. As previously stated, the cast really makes a different here, as some party members have access to special abilities like guarding characters they’re adjacent to, which makes placement paramount. When you’re actually engaged with an enemy an Advanced Wars style miniature cutscene will play, and as expected, some characters have counter-attacks available. There’s a certain order to it that warrants a respect beyond relegating it to “old school nostalgia,” and planning out party movements and attacks is never a chore. ![]() A lot of games still use the grid style because it works, even to this day. Utilizing chibi characters on a grid-like format, players can move about the battlefield, use items or skills, and choose to “wait” in a specific direction to guard against directional attacks. Speaking of combat, much like the Arc series, it’s still a lot like Final Fantasy Tactics. The cast is massive, and since there’s no “job” switching in Stella Glow, all of them act unique both in and out of combat. Another character hides her face in a cardboard box because she’s shy, but wears revealing clothing. There are a few nuanced storylines peppered in, like the tale of a misunderstood witch who was doomed to live as an outcast. The rest of the party runs the gamut of anime tropes, and while they can occasionally get annoying, the cast is memorable enough and all sport a great set of designs. Alto is a country boy of sorts, but accepts to call to become a reluctant “aw shucks” shonen sword master. You can probably guess where it goes from here. Three years later Alto encounters Hilda, a “sort of good sort of bad” witch, who is commonly referred to as “The Witch of Disaster” - with a name like that, who wouldn’t be inclined to be bad sometimes? Risette then unlocks an ancient power from one of Alto’s artifacts, and becomes a witch herself - then it’s off to the royal palace, where they are tasked with hunting Hilda by recruiting more witches. Our journey begins with Alto, a young man who (surprise) has amnesia, and is found by a girl named Risette, who takes him into her mother’s house.
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